DITL_9000.txt Items: (4 entries) 0: Bounds: x1=13, y1=32, x2=85, y2=56 Type: 4 Info: 'Play Again' 1: Bounds: x1=108, y1=31, x2=188, y2=55 Type: 4 Info: 'New Game' 2: Bounds: x1=208, y1=32, x2=264, y2=56 Type: 4 Info: 'Quit' 3: Bounds: x1=9, y1=9, x2=273, y2=25 Type: 8 Info: '^1' DITL_8000.txt Items: (5 entries) 0: Bounds: x1=8, y1=40, x2=68, y2=60 Type: 4 Info: 'OK' 1: Bounds: x1=144, y1=40, x2=204, y2=60 Type: 4 Info: 'Cancel' 2: Bounds: x1=112, y1=16, x2=136, y2=32 Type: -112 Info: '' 3: Bounds: x1=0, y1=16, x2=104, y2=32 Type: -120 Info: 'End game after' 4: Bounds: x1=144, y1=16, x2=208, y2=32 Type: -120 Info: 'matches.' DITL_7000.txt Items: (6 entries) 0: Bounds: x1=272, y1=96, x2=332, y2=116 Type: 4 Info: 'OK' 1: Bounds: x1=152, y1=32, x2=344, y2=48 Type: -112 Info: '' 2: Bounds: x1=152, y1=72, x2=344, y2=88 Type: -112 Info: '' 3: Bounds: x1=96, y1=8, x2=240, y2=24 Type: -120 Info: 'Enter Player's Names' 4: Bounds: x1=0, y1=32, x2=144, y2=48 Type: -120 Info: 'Name of Left Player' 5: Bounds: x1=0, y1=72, x2=144, y2=88 Type: -120 Info: 'Name of Right Player' DITL_6010_Key Shorts.txt Items: (13 entries) 0: Bounds: x1=200, y1=240, x2=260, y2=260 Type: 4 Info: 'OK' 1: Bounds: x1=128, y1=16, x2=320, y2=32 Type: -120 Info: 'Artillery Keyboard Shortcuts' 2: Bounds: x1=24, y1=48, x2=224, y2=112 Type: -120 Info: 'A = Left Player Up Angle Z = Left Player Down Angle S = Left Player Up Powder X = Left Payer Down Powder' 3: Bounds: x1=232, y1=48, x2=432, y2=112 Type: -120 Info: '' = Right Player Up Angle / = Right Player Down Angle ; = Right Player Up Powder . = Right Payer Down Powder' 4: Bounds: x1=40, y1=144, x2=200, y2=160 Type: -120 Info: 'Space Bar = Fire Button' 5: Bounds: x1=240, y1=144, x2=352, y2=160 Type: -120 Info: '? = Help Screen' 6: Bounds: x1=16, y1=168, x2=216, y2=184 Type: -120 Info: 'Caps-Lock 1 = Play Fire Sound' 7: Bounds: x1=16, y1=184, x2=224, y2=200 Type: -120 Info: 'Caps-Lock 2 = Play Thud Sound' 8: Bounds: x1=16, y1=200, x2=240, y2=216 Type: -120 Info: 'Caps-Lock 3 = Play Explode Sound' 9: Bounds: x1=16, y1=216, x2=232, y2=232 Type: -120 Info: 'Caps-Lock 4 = Play Finish Sound' 10: Bounds: x1=24, y1=120, x2=464, y2=136 Type: -120 Info: 'NOTE: Both Players can adjust via the keyboard at the same time.' 11: Bounds: x1=272, y1=168, x2=456, y2=248 Type: -120 Info: 'On a Mac II: Double-Click the ground to change the ground color. Double-Click the sky to change the sky color.' 12: Bounds: x1=0, y1=232, x2=200, y2=264 Type: -120 Info: 'NOTE: You must have System 6.0 or greater to have Sound.' DITL_6000.txt Items: (8 entries) 0: Bounds: x1=16, y1=288, x2=72, y2=312 Type: 4 Info: 'OK' 1: Bounds: x1=88, y1=288, x2=240, y2=312 Type: 4 Info: 'KeyBoard ShortCuts' 2: Bounds: x1=184, y1=8, x2=272, y2=24 Type: -120 Info: 'Artillery Help' 3: Bounds: x1=8, y1=32, x2=464, y2=80 Type: -120 Info: ' Artillery is a projectile motion simulation game for two players. The object of the game is to destroy the other castle before he destroys you.' 4: Bounds: x1=8, y1=88, x2=464, y2=152 Type: -120 Info: ' The position of the castles, height of the hill, and direction & intensity of the wind are all random factors. The wind is represented by the flapping banner in the lower center of the window. The faster the banner flaps the faster the wind.' 5: Bounds: x1=8, y1=160, x2=464, y2=224 Type: -120 Info: ' You can adjust the grams of powder to put in your cannon from 0 to 400 grams. You can adjust the angle of your cannon from 0 to 90¡. When both players have adjusted their cannons click on the fire button. The match is over when somebody blows up.' 6: Bounds: x1=8, y1=232, x2=464, y2=280 Type: -120 Info: ' This program was written in LightSpeed C. The sounds were digitized with a MacNify Audio Digitizer and SoundWave (except Porky Pig).' 7: Bounds: x1=256, y1=280, x2=464, y2=312 Type: -120 Info: 'May the wind be with you, Kirk Crawford' DITL_4000.txt Items: (3 entries) 0: Bounds: x1=82, y1=170, x2=142, y2=190 Type: 4 Info: 'OK' 1: Bounds: x1=15, y1=16, x2=217, y2=77 Type: -120 Info: '^1' 2: Bounds: x1=16, y1=86, x2=217, y2=154 Type: -120 Info: '^2' DITL_3000.txt Items: (12 entries) 0: Bounds: x1=280, y1=144, x2=340, y2=164 Type: 4 Info: 'OK' 1: Bounds: x1=280, y1=168, x2=340, y2=188 Type: 4 Info: 'Help' 2: Bounds: x1=33, y1=8, x2=65, y2=40 Type: 32 Info: 'É' 3: Bounds: x1=280, y1=8, x2=312, y2=40 Type: 32 Info: 'È' 4: Bounds: x1=136, y1=8, x2=192, y2=24 Type: -120 Info: 'Artillery' 5: Bounds: x1=72, y1=24, x2=273, y2=41 Type: 8 Info: '(Projectile Motion Simulation)' 6: Bounds: x1=46, y1=41, x2=319, y2=90 Type: -120 Info: 'Written by Kirk Crawford in LightSpeed C Copyright © 1989 by Kirk Crawford. All rights reserved.' 7: Bounds: x1=17, y1=92, x2=348, y2=139 Type: 8 Info: 'Feel free to pass this program on to your friends. If you use this program please send $10.00 to the address below.' 8: Bounds: x1=96, y1=144, x2=272, y2=192 Type: -120 Info: ' Kirk Crawford 1214 19th Street Hermosa Beach, CA 90254' 9: Bounds: x1=256, y1=192, x2=352, y2=208 Type: 8 Info: 'V ^0' 10: Bounds: x1=0, y1=144, x2=96, y2=208 Type: -120 Info: 'GEnie: K.CRAWFORD1 Kirk's BBS: 213-376-2150' 11: Bounds: x1=104, y1=192, x2=256, y2=208 Type: -120 Info: '200000000 Bytes Free' DITL_2000.txt Items: (5 entries) 0: Bounds: x1=64, y1=8, x2=264, y2=24 Type: -120 Info: 'Artillery Version ^0' 1: Bounds: x1=24, y1=32, x2=232, y2=48 Type: -120 Info: 'A Projectile Motion Simulation' 2: Bounds: x1=72, y1=56, x2=192, y2=72 Type: -120 Info: 'By Kirk Crawford' 3: Bounds: x1=80, y1=80, x2=184, y2=96 Type: -120 Info: '$10 Shareware' 4: Bounds: x1=8, y1=104, x2=256, y2=120 Type: -120 Info: '1214 19th St. Hermosa Bch, CA 90254'